Mar 04, 2011, 12:29 AM // 00:29
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#101
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Nice idea, too rich for my blood.
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Mar 04, 2011, 12:39 AM // 00:39
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#102
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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Last edited by DarkGanni; Mar 04, 2011 at 12:56 AM // 00:56..
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Mar 04, 2011, 12:45 AM // 00:45
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#103
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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You know you want to take Irese along with AV, Ganni....don't lie.
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Mar 04, 2011, 12:59 AM // 00:59
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#104
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: NA
Profession: W/Mo
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Quote:
Originally Posted by DarkGanni
Can already see where this is going, naked rits and other characters, more epeen for players And as already been said the only advantage of this is the ability of using more than 3 of the same profession.
I'll spend my money in a more sane way
[...]
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The novelty of naked Rits, let alone Mercenary Heros, is starting to wear off. I already deleted those heros and recreated them with clothes. :-) An online player wanted to know if it was possible to do that (hero them with no clothes on, so I obliged. :-)
However, I do agree we will likely see more players running around with naked heros. I can see anet putting a stop to that soon enough -- most likely within the next 1-2 updates.
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Mar 04, 2011, 01:01 AM // 01:01
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#105
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Jungle Guide
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Quote:
Originally Posted by shoyon456
It sounds very cool. I would hope they don't milk people on this one though, unlike with costumes. I think that a reasonable pricing would be $10 to turn 4 characters into mercenary heroes.
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In usual NCSoft fashion of non micro micro payments it's 10 bucks for 1, 20$ for 3 and 45$ for 8.
On Merc Looks/Interface
What the mercenary hero window needs is an "update outfit" button. The idea of having to log in every character you own to strip a merc down so you can change their look if you're not happy with it is just horrific.
Example:
My bud has like 16 characters or so and if he were to create a merc hero and outfit them on all 16 characters he'd have to log in and strip out all 16 sets of 5 runes and 1-2 weapons just to delete the mercenary and then re-add it to change the mercenary's look.
That's extremely tedious and i can't believe they didn't think of this ahead of time.
Deleting a merc will delete all equipment and runes associated with said merc.
Last edited by Imaginos; Mar 04, 2011 at 01:05 AM // 01:05..
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Mar 04, 2011, 01:05 AM // 01:05
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#106
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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With this and Portal 2, there goes this year's budget for gaming.
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Mar 04, 2011, 01:21 AM // 01:21
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#107
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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What? Mercenary heroes don't have the same dye job as the character that put it in? Wasn't terribly enthusiastic, but if this is true I won't bother at all.
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Mar 04, 2011, 01:25 AM // 01:25
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#108
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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You can even use 'deleted' characters as mercs. I just tested adding a warrior as merc I intended to delete. Then removed it and it was still available on all my characters.
So in theory you could create a N, add it, delete, recreate, add it, ...
Only limitations seem to be Level 20 + a unique name.
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Mar 04, 2011, 01:33 AM // 01:33
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#109
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Academy Page
Join Date: Dec 2010
Location: Netherlands
Guild: Shiro Utsuri[Koi]
Profession: Mo/
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I love the merc. I got some but the only think i have to remember that if i got 1 merc on +30 chars and delete one... all weapons and runes have to be removed. but thats the same if you remove a normal char with heroes.
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Mar 04, 2011, 01:33 AM // 01:33
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#110
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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I wonder if Mercs of deleted chars still 'protect' that name.
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Mar 04, 2011, 01:34 AM // 01:34
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#111
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Frost Gate Guardian
Join Date: Sep 2007
Guild: [One]
Profession: Rt/
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Quote:
Originally Posted by Xslash
can u add a mercenary hero wearing a costume?
if so, thats like DOUBLE PAYMENT.
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Very interested in know the answer to this. I want a whole bunch of pumpkin heads running about please!
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Mar 04, 2011, 01:34 AM // 01:34
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#112
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Dzjudz
What? Mercenary heroes don't have the same dye job as the character that put it in? Wasn't terribly enthusiastic, but if this is true I won't bother at all.
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That looks like it stems from them using the original base template; before grey dye is applied.
Quote:
Originally Posted by Arieon Ito
Very interested in know the answer to this. I want a whole bunch of pumpkin heads running about please!
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Yes you can. Although a guildie has told me that the Halo doesn't work.
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Mar 04, 2011, 01:36 AM // 01:36
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#113
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Quote:
Originally Posted by Xenomortis
That looks like it stems from them using the original base template; before grey dye is applied.
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Ah so the merc only looks undyed in the inventory screen but is dyed in an explorable area?
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Mar 04, 2011, 01:38 AM // 01:38
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#114
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Academy Page
Join Date: Dec 2010
Location: Netherlands
Guild: Shiro Utsuri[Koi]
Profession: Mo/
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Quote:
Originally Posted by Arieon Ito
Very interested in know the answer to this. I want a whole bunch of pumpkin heads running about please!
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It works but the animations are not working so no burning pumpkins and no headless heroes. That is what i have tested yet.
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Mar 04, 2011, 01:39 AM // 01:39
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#115
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Frost Gate Guardian
Join Date: Sep 2007
Guild: [One]
Profession: Rt/
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Quote:
Originally Posted by Xenomortis
Yes you can. Although a guildie has told me that the Halo doesn't work.
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Oooh, good news then. I've got my female monk dressed up in the Lich Raiment and Aspect of the Lich. Definitely will be a cool sight to bring a undead healer around. *smirks*
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Mar 04, 2011, 01:49 AM // 01:49
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#116
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ArenaNet
Join Date: Apr 2010
Location: Seattle
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Hi everyone,
I just want to let you know that we're collecting feedback about the Destination: Embark Beach update. I've forwarded the comments made dyeing, costumes and auras for the mercenary heroes to the Live Team. They're checking it and working on fixes. I'll keep you posted.
__________________
Stéphane Lo Presti
Community Manager
ArenaNet, Inc.
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Mar 04, 2011, 01:56 AM // 01:56
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#117
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Ascalonian Squire
Join Date: Oct 2010
Profession: N/P
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Quote:
Originally Posted by FoxBat
Few questions for people that bought:
4) Can you register a char, then delete the char & keep the hero?
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Yes. I rolled a pvp toon, turned it into a merc and then deleted it. Can still use it on all my chars though
Also, I really like this update, all of it
Last edited by Monster; Mar 04, 2011 at 01:58 AM // 01:58..
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Mar 04, 2011, 02:02 AM // 02:02
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#118
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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I think mercenary heroes should have identical setup to the real characters, i.e. dye, runes, armor type, any hats/costumes active etc. Having to do all these for a new mercenary character from scratch (just like we do for heroes) is a real chore, and something I wouldn't want to spend money on, as someone else said. Afterall, I did spend on those upgrades on my real character, then why can't I just have the benefits directly transferred to my merc???
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Mar 04, 2011, 02:10 AM // 02:10
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#119
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Frost Gate Guardian
Join Date: Sep 2007
Guild: [One]
Profession: Rt/
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Quote:
Originally Posted by mage767
I think mercenary heroes should have identical setup to the real characters, i.e. dye, runes, armor type, any hats/costumes active etc. Having to do all these for a new mercenary character from scratch (just like we do for heroes) is a real chore, and something I wouldn't want to spend money on, as someone else said. Afterall, I did spend on those upgrades on my real character, then why can't I just have the benefits directly transferred to my merc???
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Then they would have to code it so that anything on a merc hero is completely unremovable to prevent duping exploits. And if that's the case, you'll have to constantly delete and re-rerune your character and recreate your hero because of the runes. I doubt that would be any more fun. The current lack of runes is understandable since that's how heroes are too and you can spec them specifically.
But the costume bit is highly recommended, but will also be a pain to code. It's already a hassle to change armors for heroes, imagine if you had a merc hero that you have 16 armors on. Way too much effort for the small Live team to spend that sort of time on. Much easier for you to pick your favorite armor and roll with it. Plus I'd expect you'd get bored of changing armor looks for your merc hero within a week of playing.
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Mar 04, 2011, 02:12 AM // 02:12
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#120
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Krytan Explorer
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Quote:
Originally Posted by davehall
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Haha, best use of mercs ever. Who wouldn't wanna travel with a naked harem?
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