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Old Mar 04, 2011, 12:29 AM // 00:29   #101
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Nice idea, too rich for my blood.
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Old Mar 04, 2011, 12:39 AM // 00:39   #102
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Can already see where this is going, naked rits and other characters, more epeen for players And as already been said the only advantage of this is the ability of using more than 3 of the same profession.

I'll spend my money in a more sane way

PvE was already a joke with 3 heroes, let alone with 7 or now even better same profs of mercs.

Some may say you're supporting the game yes and while I actually agree with that I also can't help but realize that 9 euros is too much for what you're getting in return.

In the end, to each his own.


PS: Probably I'm beating a dead horse by saying this but with the 8 mercs pack at 35 euros you could buy the trilogy + eotn.

You get more storage than any storage pane that way, ability to put another 3 heroes of the same professions anyways (yeah you would lose 1 hero all the time that way but in same boat anyways), You could also use the advantage of selling by placing an account in 2 trading hubs (LA and Kama at the same time for example).

The mercs or another full account?


Quote:
Originally Posted by A11Eur0 View Post
You know you want to take Noemi along with AV, Ganni....don't lie.
Fixed your sentence there

And, I would take them all if it wasn't for the price reaching the moon.

Last edited by DarkGanni; Mar 04, 2011 at 12:56 AM // 00:56..
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Old Mar 04, 2011, 12:45 AM // 00:45   #103
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You know you want to take Irese along with AV, Ganni....don't lie.
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Old Mar 04, 2011, 12:59 AM // 00:59   #104
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Quote:
Originally Posted by DarkGanni View Post
Can already see where this is going, naked rits and other characters, more epeen for players And as already been said the only advantage of this is the ability of using more than 3 of the same profession.

I'll spend my money in a more sane way
[...]
The novelty of naked Rits, let alone Mercenary Heros, is starting to wear off. I already deleted those heros and recreated them with clothes. :-) An online player wanted to know if it was possible to do that (hero them with no clothes on, so I obliged. :-)

However, I do agree we will likely see more players running around with naked heros. I can see anet putting a stop to that soon enough -- most likely within the next 1-2 updates.
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Old Mar 04, 2011, 01:01 AM // 01:01   #105
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It sounds very cool. I would hope they don't milk people on this one though, unlike with costumes. I think that a reasonable pricing would be $10 to turn 4 characters into mercenary heroes.
In usual NCSoft fashion of non micro micro payments it's 10 bucks for 1, 20$ for 3 and 45$ for 8.

On Merc Looks/Interface

What the mercenary hero window needs is an "update outfit" button. The idea of having to log in every character you own to strip a merc down so you can change their look if you're not happy with it is just horrific.

Example:

My bud has like 16 characters or so and if he were to create a merc hero and outfit them on all 16 characters he'd have to log in and strip out all 16 sets of 5 runes and 1-2 weapons just to delete the mercenary and then re-add it to change the mercenary's look.

That's extremely tedious and i can't believe they didn't think of this ahead of time.

Deleting a merc will delete all equipment and runes associated with said merc.

Last edited by Imaginos; Mar 04, 2011 at 01:05 AM // 01:05..
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Old Mar 04, 2011, 01:05 AM // 01:05   #106
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With this and Portal 2, there goes this year's budget for gaming.
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Old Mar 04, 2011, 01:21 AM // 01:21   #107
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What? Mercenary heroes don't have the same dye job as the character that put it in? Wasn't terribly enthusiastic, but if this is true I won't bother at all.
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Old Mar 04, 2011, 01:25 AM // 01:25   #108
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You can even use 'deleted' characters as mercs. I just tested adding a warrior as merc I intended to delete. Then removed it and it was still available on all my characters.

So in theory you could create a N, add it, delete, recreate, add it, ...
Only limitations seem to be Level 20 + a unique name.
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Old Mar 04, 2011, 01:33 AM // 01:33   #109
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I love the merc. I got some but the only think i have to remember that if i got 1 merc on +30 chars and delete one... all weapons and runes have to be removed. but thats the same if you remove a normal char with heroes.
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Old Mar 04, 2011, 01:33 AM // 01:33   #110
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I wonder if Mercs of deleted chars still 'protect' that name.
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Old Mar 04, 2011, 01:34 AM // 01:34   #111
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Originally Posted by Xslash View Post
can u add a mercenary hero wearing a costume?

if so, thats like DOUBLE PAYMENT.
Very interested in know the answer to this. I want a whole bunch of pumpkin heads running about please!
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Old Mar 04, 2011, 01:34 AM // 01:34   #112
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Quote:
Originally Posted by Dzjudz View Post
What? Mercenary heroes don't have the same dye job as the character that put it in? Wasn't terribly enthusiastic, but if this is true I won't bother at all.
That looks like it stems from them using the original base template; before grey dye is applied.


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Very interested in know the answer to this. I want a whole bunch of pumpkin heads running about please!
Yes you can. Although a guildie has told me that the Halo doesn't work.
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Old Mar 04, 2011, 01:36 AM // 01:36   #113
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Quote:
Originally Posted by Xenomortis View Post
That looks like it stems from them using the original base template; before grey dye is applied.
Ah so the merc only looks undyed in the inventory screen but is dyed in an explorable area?
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Old Mar 04, 2011, 01:38 AM // 01:38   #114
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Originally Posted by Arieon Ito View Post
Very interested in know the answer to this. I want a whole bunch of pumpkin heads running about please!
It works but the animations are not working so no burning pumpkins and no headless heroes. That is what i have tested yet.
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Old Mar 04, 2011, 01:39 AM // 01:39   #115
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Originally Posted by Xenomortis View Post
Yes you can. Although a guildie has told me that the Halo doesn't work.
Oooh, good news then. I've got my female monk dressed up in the Lich Raiment and Aspect of the Lich. Definitely will be a cool sight to bring a undead healer around. *smirks*
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Old Mar 04, 2011, 01:49 AM // 01:49   #116
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Hi everyone,

I just want to let you know that we're collecting feedback about the Destination: Embark Beach update. I've forwarded the comments made dyeing, costumes and auras for the mercenary heroes to the Live Team. They're checking it and working on fixes. I'll keep you posted.
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Old Mar 04, 2011, 01:56 AM // 01:56   #117
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Quote:
Originally Posted by FoxBat View Post
Few questions for people that bought:

4) Can you register a char, then delete the char & keep the hero?
Yes. I rolled a pvp toon, turned it into a merc and then deleted it. Can still use it on all my chars though

Also, I really like this update, all of it

Last edited by Monster; Mar 04, 2011 at 01:58 AM // 01:58..
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Old Mar 04, 2011, 02:02 AM // 02:02   #118
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I think mercenary heroes should have identical setup to the real characters, i.e. dye, runes, armor type, any hats/costumes active etc. Having to do all these for a new mercenary character from scratch (just like we do for heroes) is a real chore, and something I wouldn't want to spend money on, as someone else said. Afterall, I did spend on those upgrades on my real character, then why can't I just have the benefits directly transferred to my merc???
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Old Mar 04, 2011, 02:10 AM // 02:10   #119
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Originally Posted by mage767 View Post
I think mercenary heroes should have identical setup to the real characters, i.e. dye, runes, armor type, any hats/costumes active etc. Having to do all these for a new mercenary character from scratch (just like we do for heroes) is a real chore, and something I wouldn't want to spend money on, as someone else said. Afterall, I did spend on those upgrades on my real character, then why can't I just have the benefits directly transferred to my merc???
Then they would have to code it so that anything on a merc hero is completely unremovable to prevent duping exploits. And if that's the case, you'll have to constantly delete and re-rerune your character and recreate your hero because of the runes. I doubt that would be any more fun. The current lack of runes is understandable since that's how heroes are too and you can spec them specifically.

But the costume bit is highly recommended, but will also be a pain to code. It's already a hassle to change armors for heroes, imagine if you had a merc hero that you have 16 armors on. Way too much effort for the small Live team to spend that sort of time on. Much easier for you to pick your favorite armor and roll with it. Plus I'd expect you'd get bored of changing armor looks for your merc hero within a week of playing.
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Old Mar 04, 2011, 02:12 AM // 02:12   #120
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Originally Posted by davehall View Post


Haha, best use of mercs ever. Who wouldn't wanna travel with a naked harem?
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